Gaming Futures' developers, William Kerl and Diane Huber, have extensive connections throughout the gaming industry. They will be responsible for marketing the company's services to potential customers.
The competitive advantage of Gaming Futures is always bringing in a project before the projected deadline. As noted in the Market Analysis Summary, one of the greatest challenges will be production costs. Nowhere is this more critical than with outsourced projects. If a company can produce by deadline, they will get more work.
William Kerl and Diane Huber will approach the 120 production companies that are currently producing video games. A marketing CD has been created for these presentations.
William and Diane have begun the process of presenting their company's services to gaming production companies. The team has created a presentation program that will be the centerpiece of the marketing program.
Currently, the company has been successful in acquiring three contracts with the following companies:
The company will continue to aggressively pursue new contracts.
Gaming Futures anticipates that sales will start during the third month. The first two months of operation will have flat sales. After that point, sales will increase.
The following is the sales forecast for three years. The owners have agreed not to take a salary for the first three months of the operation, and during this phase all five owners will be involved in sales.
What the table doesn't show is the commitment behind it. Our business plan includes complete provisions for plan-vs.-actual analysis, and we will hold monthly follow-up meetings to discuss the variance and course corrections.