Gaming Futures, LLC
Personnel Plan
Gaming Futures staff is as follows:
Bill Kerl- Producer/New Business
Starting out with games in 1993 programming on the 3DO, then programming and producing DreæmWhyrks games since 1995, Bill is driven to get things out. Planning for success is the most important part of any project.
Diane Huber – Lead Engineer
Diane has been programming computers for over 25 years and has been making great games for the last 15 years, including DreæmWhyrks, Mighty Quinn, and Fire Mountain.
Marcus Hathcock- Programmer/GamePlay
Marcus is a software engineer who has 5 years experience implementing interfaces and gameplay; most of this time was spent working on the DreæmWhyrks series at Axiomatic.
Jillian Daley- Senior Software Engineer
With 11 years programming experience building games, tools, and technologies, she’s been involved in all aspects of several full 3D sims including Penthesilea and the DreæmWhyrks series.
Jeremy Lang- Software Engineer
Jeremy has specialized in using artificial intelligence to simulate physical events. For the past six years Jeremy’s projects at Axiomatic have included the DreæmWhyrks series, Mighty Quinn, Fire Mountain, and Storm Warnings.
6.1 Management Team Gaps
Currently, the firm doesn’t have a corporate leader to manage the anticipated growth of the company during its third year of operation and beyond. As sales grow, the focus will be on production. The management of the company’s resources and decisions on how to effectively grow the firm will demand an individual with extensive management expertise as well as experience in the interactive gaming industry. This is critical vacancy will be addressed during the third year. The firm will hire a President to fill this role.